Offensive Flags

The following offensive flags are available on Dawn, although not all are currently active (please use them anyway if they are appropriate, as they will be enabled at some future date.) Please be sure to check the notes at the bottom.

Aarea attackMobile hits all characters fighting against it (very powerful)
BbackstabMobile can backstab to start a combat
CbashMobile can bash characters off their feet
DberserkMobile may go berserk in a fight
EdisarmMobile can disarm without a weapon wielded**
FdodgeMobile dodges blows
Gfade*Mobile can fade "out of phase" to avoid blows
HfastMobile is faster than most others, so has extra attacks
IkickMobile can kick in combat for extra damage
Jkick dirtMobile kicks dirt, blinding opponents
KparryMobile can parry without a weapon wielded**
Lrescue*Mobile may rescue allies in a fight
Mtail*Mobile can legsweep with its tail or tentacles
NtripMobile trips in combat
Ocrush*Mobile can crush opponents in its arms
aassassinateMobile can assassinate
nnot-assistMobile will not assist, even if mobgroup is set (for defended-only mobs)
pprofessionMobile has a profession/career

* not yet enabled

** warrior and thief mobs (see action bits) can disarm and parry with a weapon wielded automatically

Offensive flags also control the assisting behavior of a mobile, by using the following flags:

PallMobile helps all other mobiles in combat
QalignMobile assists mobiles of like alignment
RraceMobile will assist other mobiles of the same race
SplayersMobile will assist players (it will fight alongside the attacked player)
TguardMobile assists as a cityguard
UvnumMobile assists mobiles of the same number only

Assisting by race and vnum are by the far the most common assist types. Mobiles also assist mobiles in the same group, as defined by the group number.

Notes: The area attack and fast flags are quite powerful, and mustn't be overused. Only the most powerful mobiles should be capable of area attack, and only mobiles that really are faster than most should be fast. Proper assist flag setting can greatly enhance the cooperation within an area.

Example: An orc might have bash, kick, and kick dirt (it will probably be a warrior, so will parry and disarm if armed), and will assist by race and alignment, for an offensive flag of CIJQR. There is no limit to the number of offensive flags that may be set on a mobile, but be sure not to use the same letter twice.