The Rules of Dawn of the Ages

All games, including Dawn of the Ages, has a set of rules it expects its players to abide by. The rules are fairly straightforward. Of course, because of the lengths to which some players will go to twist, bend or break the rules, we've had to go into details.

The rules below are what a player sees when he's logged into Dawn of the Ages and types "rules".


The immortals of Dawn of the Ages want all who enter the game to have a good
time while they play. Dawn of the Ages is a game, afterall, which means any
and all players who play the game expect some measure of entertainment and
satisfaction while they play. There are no guarantees, of course, and during
a player's stay her character might lose items, die, suffer from curses and 
diseases, have things stolen - the list is long. Still, while players will
agree that bad things do happen to their characters during the course of the
game, they expect these bad things to be the results either of mistakes on
their part, bad timing, ignorance, or lack of power, in other words, game 
mechanics. They generally do not expect, nor do they like, grief as a result
of poor sport or worse, cheating.

In trying to achieve a balance that will allow for players to have fun in 
the game while allowing for the possibility of failure, the immortals of 
Dawn of the Ages have developed three principles to determine how best to
regulate player interaction between themselves (that is, between players) 
and the gaming system (that is, between players and the game itself). It is 
from these principles that the immortals of Dawn of the Ages derive the 
rules of the game. Though the priciples give no particular direction to the 
game, they are important in providing reasons for the rules of the game, and 
are therefore more important than the rules themselves. They also explain 
why immortals act the way they do in regulating the game when no specific 
rule of the game has been broken. The first two principles describe what is 
expected of people who play on Dawn of the Ages; the third principle is a 
recognition of the only effective means of enforcing all of the principles
and the rules. These principles should be kept in mind at all times when 
playing the game:

(a)  Roleplay is a requirement.

     Whatever your character does, that action must take place within the 
     context of roleplay (RP). If she pkills, she must have an RP reason for
     it. If she steals, the same applies. There are out-of-character options
     for players, like the ooc channel and the chat commands, but everything
     else must be acted upon with RP in mind.

(b)  Fair play is a requirement.

     To allow players to contribute to and enjoy the gaming atmosphere of
     Dawn of the Ages, a reasonable amount of fair play is required on the
     parts of players and their characters. This means, for example, no
     attacking and killing other characters repeatedly over a short period 
     of time, no casting of hostile spells or use of detrimental skills on
     other characters while kept safe by godly protection, no use of heals
     and other beneficial spells on clan guards, etc. Anything that would
     allow a character an unfair advantage over other characters may be
     considered a violation of this rule.
(c)  Immortals are the referees.

     As such, immortals are obligated to determine if players have violated
     any of the principles or rules and, if a player is found guilty, to set
     out a proper punishment for the miscreant. Punishments can be anything
     from a simple warning to the site-ban of a player. Like all game refs,
     immortals are to be treated with respect and courtesy, and if they ask
     questions of players, players are to respond promptly, truthfully and 
     without belligerence. 

The Rules

The immortals have set up the rules of Dawn of the Ages so all players can
contribute to and enjoy the game's rich atmosphere. They follow from the
three principles above which form the backbone of this game, that is, the 
need for roleplay, the need for fair play, and the need for referees to 
enforce the first two needs. The rules we list below are not exhaustive, nor
are they meant to be, because there can be and are instances of bad roleplay
and/or bad behavior which cannot be set into law, but which the immortals 
must address should a player decide to violate the principles which guide 
and regulate player interactions on Dawn of the Ages. Keep these rules in 
mind as you play the game:

(1)  Using out-of-character (ooc) information in the game is forbidden.

     This includes, but is not limited to, logging off one character to log
     on another character to grab an item or items, using information gained
     from instant messengers and other out-of-game talk clients to log on a
     character to perform certain acts, using information by a character in
     one clan to gain an advantage for a character in another clan, etc. OOC
     information has its place - using it to gain an advantage over other
     characters is not that place.

(2)  Player killing is restricted.

     While Dawn of the Ages allows for player killing, and encourages it as
     a means to resolve inter-clan conflicts and rotate limited items around
     the world, it must be used with the first two priciples (i.e. roleplay
     and fair play) in mind. That said, player killing (or pkilling, or pk) 
     is restricted in the following ways:
     - Player killing is limited by the role you play. If you opt to pkill,
       the immortals will expect you to have a good reason for it. Killing
       merely because one can, or because one wishes to mess around with the
       player behind (PB) the victim, is not a good reason. The immortals
       also view out-of-character (ooc) reasons for pkilling illegal.
     - Player killing out of range is forbidden. By any arrangement or any
       act that will lead directly to the death of a player out of range.*
     * The exception to this is the anonymous bounty. In such cases it is
       a player character in the range of the other player character that
       does the killing, and hence there is no direct involvement by the
       one placing the bounty.

(3)  Player stealing is restricted.

     The rules for player stealing are the same as those for player killing
     above in Rule 2.

(4)  Multiplaying is forbidden.

     Multiplaying is the simultaneous use of two or more characters in the 
     game. Multiplaying also means using one or more personal characters to
     benefit another one or more personal characters. Examples of multiplay
     include these:
     - Logging on two or more characters at the same time

     - Transferring equipment between one's personal characters by any means
       (e.g, dropping items of the ground, putting items in pits, selling
       items at shops, etc.)
     - Playing a character, seeing another character enter the game, logging
       off, then logging on a different character to take advantage of, or
       to kill, that other character

     - Playing a character to soften up a kill, logging off, then logging on
       a different character to finish the kill

     - Storing items of one personal character for the benefit of another 
       about to delete or reincarnate
     - Giving away one's character, or playing someone else's character
     The examples given above are not exhaustive, nor are they meant to be.

     Immortals catching anyone assisting a multiplayer will treat the 
     offender as a multiplayer.
     Immortals may view fast character switching as multiplaying. To prevent
     wrongful mishaps, give yourself a minimum of ten (10) minutes before
     logging on with a second character.

(5)  System abuse is forbidden.

     Abusing a bug in the system, whether known or unknown, is an abuse of
     the system and is forbidden. If you come across a bug, report it to the
     immortals immediately. If the immortals report a bug to you, do not use
     the source of that bug. Immortals view bug-abuse as gaining an unfair
     advantage over other players, and if they discover a bug abuser, they
     will punish the offender.
     Abusing features of mobiles, objects and rooms for personal advantage
     also falls under this category.

(6)  Botting is forbidden.

     Botting is the use of a client to cast spells, to drink, to sleep, to
     gain experience, etc., to act in a player's stead while the player is
     away from the keyboard. Using a client in such a manner is contrary to
     the spirit of roleplay and is forbidden.
     Certain triggers fall under this category as well. Triggers that give
     an unfair advantage over other player characters are forbidden. Client
     triggers are okay if they take work from you, but are not okay if they
     enable you to do things you cannot do without a client.

(7)  Spamming is forbidden.

     Spamming is the repetitive casting of spells, use of skills, and other
     acts with no real need to do so. Examples include, but are not limited
     to, casting spells to raise one's knowledge of a spell by a percentage 
     point, spam-killing or spam-attacking another player, repeatedly saying
     the same thing over and over on public channels, etc. 

(8)  Harassment is forbidden.

     Immortals view harassment as extremely detrimental to the atmosphere
     of the game. Parties on all sides must consent to in-character abuse;
     all other forms of harassment is subject to immediate deletion of
     characters and site-ban of the players involved. Sexual, racial, or
     any form of harassment will not be tolerated.
     Immortals also view harassment of their own as inappropriate and
     detrimental to the gaming atmosphere. Immortals realize that their
     decisions at times are not popular, and know that some players will
     resent them. However, attacking the decisions and actions of immortals
     via public channels or public boards is more often motivated by a
     desire to undermine the immortals and harm the game than a desire to
     to bring resolution to an issue. If a player has an issue with the
     decision an immortal has made, the player can attempt to resolve the
     issue by writing a note to the mud admins. All notes sent to the mud
     admins will be read and, if the matter needs to be revisited, will be
     responded to.
(9)  Abusive language is forbidden.

     Foul language generally is detrimental to the roleplaying atmosphere
     of Dawn of the Ages. If you feel the need to express displeasure, do
     so without resorting to abusive or foul language.

(10) Advertising is forbidden.

     The immortals realize other worlds are out there. If you feel the need
     to explore these do so. This world's public channels, however, are not
     to be used for their promotion.

(*)  Addendums

     The rules listed here are subject to change at the discretion of the
     Immortals often make announcements to the world via notes, changes and
     news. Every player is responsible for paying attention to these. Notes
     and other communiques from the immortals are to be treated as if the
     immortal were telling the players in person. Not reading the notes,
     changes and news is no excuse for acting inappropriately. Ignore the
     announcements of immortals at your own risk.
     A player assisting other players in breaking the rules will be charged
     with breaking the same rules.
     If this has not been emphasized enough above - NO CHEATING.


Penalties for breaking the rules can include any of the following:

     o warnings
     o blabla
     o nochanneling
     o lockup in Morruin's Realm
     o lockup in the Realms of the Dead
     o gold removal
     o item removal
     o qps removal
     o slaying
     o deadvancement
     o lowering skill/spell percentages
     o deletion
     o site-ban
     o being eaten alive

The list above is not, nor is it meant to be, exhaustive. Punishment is at 
the discretion of the immortals. You have been warned.