An Adventurer's Guide to Ayreon

This guide is a replica of the Adventurer's Guide found on the mud. We provide the guide here so players can pursue the guide offline at their leisure. Be advised this guide does not provide all the information you may want about Dawn of the Ages.


The first topics below are those questions most often asked by new players to the game of Dawn of the Ages. The second set of topics are the basic commands a player must become familiar with to survive in the game. Click on the topic name to scroll down to the section covering the topic.

Here are the questions:

What is Ayreon?
What is my score?
What are my stats?
Where do I train?
What is my alignment?
What is my religion?
What is my armor class?
What are my skills?
What are my spells?
Where do I practice?
Where do I go when I recall?
What happens when I die?
How do I recover hit points, mana, etc.?
What is player killing?
Do I have to eat?
What is a career?
What are clans?
What is a quest?
What are reincarnates (reincs)?
Where do I begin my adventure?

Here are the basic commands

Basic Commands
More Commands
Starting and Quitting
Automatic Commands
Checking Yourself
Money and Items
Advanced Combat
Magic and Spells
Written Communication
Groups and Grouping

What is Ayreon?

Ayreon is the main continent found on the mud called Dawn of the Ages. Dawn
of the Ages is a Java-based mud based on earlier C-coded ROM muds. Dawn of
the Ages is a player-killing mud, which means players do kill each other
here for whatever reasons they choose. Dawn of the Ages is also a role-
playing mud, which requires players and their characters to behave in ways
consistent with the role they choose. Type 'help dawn' for further info.

Ayreon is home to many towns and areas in which you can explore, meet new
friends (and enemies), and, with luck, gain equipment with which you can
explore even more. There are CLANS, CAREERS, and QUESTS which you may take
an active part in. You may wish to spread your RELIGION to other parts of
the continent; you may find life dull as a normal and opt to become a
REINCARNATE; you may decide to leave the singles life behind and marry. The
prospects are many.

A complete listing of areas on Ayreon may be found by typing 'areas'.

What is my score?

When the command SCORE is typed at the prompt, you should see a listing of
all kinds of information, including your name, race, sex, hair color, level,
profession, career, religion, stats, and so on. Some of these, like name,
hair color, profession, and so on, will remain permanent, while others, like
level, hit points, mana, and so on, will fluctuate. The ones that fluctuate
are those you generally will pay attention to, mainly because your survival
depends on it. Some of these are described in further detail on other pages.

What are my stats?

Your STATS (also STATISTICS), or attributes, are the numbers that describe
certain personality traits. The power of these STATS are given by numbers
from 1 to 100 -- the higher the number, the more powerful the attribute. A
list of the STATS and a brief description of each follows.

STR   strength     -- determines how much a player can lift and how much
                      extra damage a player delivers
QUI   quickness    -- determines your speed; players with high quickness may
                      be able to deliver an extra attack
DEX   dexterity    -- determines a player's accuracy in performing a task,
                      and thus affects a player's to-hit probability
INT   intelligence -- shows how smart a character is, and affects that
                      character's ability to learn from practice alone
WIS   wisdom       -- demonstrates a character's knowledge of the world, and
                      thus affects the saves that character has
CON   constitution -- displays a player's health; this attribute will affect
                      a player's recovery rate and her maximum hit points
CHA   charisma     -- determines a player's ability to inspire or manipulate
                      and is useful in haggling and similar skills
APP   appearance   -- determines how beautiful (or ugly) a player is matched
                      against others in society; it has no game affect

Where do I train?

Every time you LEVEL, you are given one training session (two at levels 5,
15, and so on, three at levels 10, 20 and so on) to boost your STATS. To do
this you must go to a trainer who will help you. In New Midgaard, this is
the sailor found three paces south, one pace east of the Temple of New 
Midgaard. Other trainers, however, can be found elsewhere.

For any class, a player is encouraged to train certain STATS in preference
to others. Type 'help stats' to see this list.

What is my alignment?

Your ALIGNMENT is a reflection of your particular outlook on life, whether
good, evil or neutral. How each is played is a matter of interpretation. For
example, someone good may strive towards peaceful resolutions of situations,
or may be zealous in the guarding and spreading of her ethos and will kill
evil on sight, or may be bound by honor when asked for mercy in the middle
of a fight, etc. An evil character might have no regard for life and seek to
eliminate it when he can, or may find others useful in his own personal
quest for power and try to dominate them, etc. The interpretations are many.

In terms of game play, ALIGNMENT can prevent a player from using certain
items, may cause some mobs to attack him outright, can help good players in
acquiring helpful items, and places a restriction on the play of priests,
templars and monks.

What is my religion?

There are many GODS who walk the face of Ayreon, some good, some evil, some
neutral. You may elect to worship one of these gods by seeking out a temple
dedicated to her or him and worship at the altar where her or his chosen
priest is (that is, go to the priest and type 'worship [god name]'.) It is
wise to choose a god, if you choose a god, who best represents your ethos;
gods who find out their followers are false have been known to become angry
and severely punish the transgressor...

In game terms RELIGION affects priests, templars, and monks the most, who
must choose a GOD and abide by the alignment restrictions of their chosen
deity. Failure to do so can result in a loss of powers. Repeat offenders
may get the attention of the gods and be punished further. Choosing a god
is optional, though those who do get a little added bonus.

What is my armor class?

Your ARMOR CLASS (or AC for short) gives you an indication of how well you
are able to avoid damage. The higher your ARMOR CLASS is (the lower the
number is on your SCORE), the less likely a mob or player can damage you.
There are four different types of attacks which your armor class can and
will defend against, "slash", "pierce", "bash" and "magic". Not all armors
are the same; some will defend better against slash but defend less well
against bash; others will defend great against slash, pierce, and bash but
not magic; and so on. It will be up to you to decide which armors and armor
classes are best for you.

Know this: having a great ARMOR CLASS is no guarantee against being hit, nor
will it save a body against many spells and spell-like affects. Also, there
are other SKILLS (e.g., dodge, parry, etc.) that can help prevent a player
from being hit and damaged. It is also rumored there are great armors that
will sometimes provide resistance to certain kinds of attacks...

What are my skills?

SKILLS are the abilities a player possesses that allow him or her to get
along in the world. There are many kinds of SKILLS, attack skills, magical
skills, detection skills, recovery skills, holding skills, and so on. You
can find out what SKILLS you have by typing 'skills' at the prompt. To find
out what a particular SKILL is, and what it does, type 'help '.
SKILLS are listed in order of level of acquisition, followed by how well
you've learned the SKILL (a percentage) and your potency in using that
SKILL, which reflects your STATS and statbonuses.

What are my spells?

SPELLS are the flipside of SKILLS, which spellcasters use in lieu of the
combat and other survival SKILLS warriors and the like employ. Like SKILLS,
there are many kinds of SPELLS, usually divided into divine and magical,
used by priests and mages, respectively. Of the former kind there are
curatives, holy spells, defensive spells, detections, healings and so
forth. Some of these kinds overlap with the SPELLS that are magical in
nature, which include dispellings, enchantments, invocations, gating,
creation and so on. Like SKILLS, they are listed in order of obtainment,
followed by a percent that reflects a player's competence in using the
spell, and which is then followed by a number reflecting a player's potency
in using the SPELL. To find out what SPELLS you have, type 'spells'. If you
wonder what your spell does, type 'help [spell name]'.

Where do I practice?

When you first gain a SKILL or SPELL, oftentimes the SKILL or SPELL is
unpracticed, that is, you either will need to PRACTICE by going to someone
who can teach you, or learn the SKILL or SPELL by teaching yourself. The
former method is by far the easiest way, the latter can be difficult.
Practicing by going to someone can take you only so far, however; your
modified intelligence (given by the STAT "Int") and racebonus dictates how
high (i.e., to what percentage) PRACTICE-ing will take you. From then on you
will need to learn-by-doing.

In New Midgaard and other cities across the face of Ayreon, guildmasters are
the ones who can teach you the SKILLS and SPELLS you need to survive. Just
go to the guildmaster and type 'practice [skill or spell name]'. Your
guildmaster will indicate when you've practiced all you can using PRACTICE.
There are other masters who can teach you as well, but those you must find
for yourself.

Where do I go when I recall?

When you are some distance from your hometown, you have the option of going 
back there using the command RECALL. This command will bring you back to the
temple of your hometown. Note that using RECALL will cost you one-half of 
your movement points. Also, there are areas in which RECALL will not work: 
you will need to find a way out by other means.

What happens when I die?

When players die, and they often do (type 'death' to see how often some do),
they turn into a ghost for a moment and are transported to their recall
point. The players' corpses are left at the spot of death with most if not
all objects intact. Players immediately are granted 'godly protection', a
spell that lasts slightly over two hours of mud time and which protects
players from almost all attacks. The players also are granted their full
movement points so they, with the help of their 'godly protection', can
recover their corpses and equipment. However, if the players cannot reach
their corpses in this amount of time, they may wait by the pit of their
hometown, and the items from their corpses will arrive in roughly 15 minutes
of real time. To grab this equipment, just type 'get all pit'. (Keep in
mind, other players can grab this equipment as well...)

How do I recover hit points, mana, etc.?

Over the course of adventuring the player will find herself low on her three
vitals, hit points, mana, and movement. Hit points (Hp) represent the amount
of damage a player can take from weapons and spells. Mana points (Ma) depict
the power reserves a player possesses when casting spells or using certain
skills. Movement points (Mv) tell how far a player can travel before needing
to stop. There are many ways to recover these point values; hit points and
mana recover on their own if the player is not engaged in fighting or skills
use, and movement can be regained just by standing still. However, a player
can recover even faster by choosing either to REST or to SLEEP. Typing REST
or SLEEP will cause the player to rest or sleep, respectively. The advantage
to sleeping is that the player will recover faster than if she only rests;
the disadvantage is she cannot see what is going on around her, as she is

There are even faster methods than these two at recovering points, for
instance, QUAFFing potions or EATing pills, or finding a priest to HEAL you.
These you will need to discover in the course of your adventures.

What is player killing?

Player killing, or 'pkilling' for short, or 'pk' for shorter, is the taking
of the life of a player by another player. Dawn of the Ages is a pk mud, and
the gods actively encourage pkilling in addition to roleplaying. To foster
such participation, the Creators of Ayreon have seen fit to place LIMITED
items in the world, usable only by players who are 'pk joined'. These items
often are more powerful, some vastly so, than the normal items commonly
found in the world, and are sought out by those who wish to be the best at
what they are. To find out more, type 'help playerkilling'. By the way, if
you do 'pk join' and get killed, don't take it personally; afterall, it's
just a game. :-)

Do I have to eat?

While it's not required that a player eat or drink -- she won't die if she
does neither -- nevertheless the player will suffer the drawbacks of a lack
of sustenance by not being able to heal properly, or at all. To EAT, just be
sure to have food in your inventory and type 'eat [food name]'. To DRINK do
the same, have a drink container filled with liquid in your inventory and
type 'drink [drink name]'.

What is a career?

While warriors, rangers, templars, thieves, priests, necromancers, and mages
all have certain common powers between them, they distinguish themselves
from their peers by taking on a CAREER. There are many careers from which to
choose, from invokers and arcanists for wizards to amazons and monks for
warriors to footpads and outlaws for thieves and so on. These careers, once
chosen, are permanent, but they add at least 14 new SKILLs and/or SPELLs to
the class of the player. However, a player is bound to certain careers by
his or her chosen class. To find out what career you may choose, type 'help
careerplanning'. If you wonder what that career is or does, type 'help
[career name]'.

To gain a career, a player always will have to perform some kind of quest.
The quest is different for each class and each career, and once performed
the person who gave the player a quest will teach the player the career as a
reward. To find out what the quest is for your particular career, go to your
guildmaster and type 'say [career name]'.

What are clans?

Just as there are gods in the world that represent various activities and
alignments, and classes which represent different skills and outlooks, so
there are clans which the various races and classes of Ayreon naturally
gravitate to for companionship, protection, and power. There are nine clans
on Ayreon, each with its rules and clan hideout, and with its own clan
enemy. Each also has its own additional powers it confers on its members, an
additional bonus for players. However, to join a clan one *must* apply for a
clan before reaching level 20. You will then need to join that clan *before*
level 26. 

To find out more about clans, what they are and what they represent, type
'help clan'.

What is a quest?

Throughout Ayreon are folks who give out quests. The quests are many and
varied, and the rewards can differ vastly. Some quests are performed to gain
a career. Some quests are a means to gaining an item. Some allow access to
restricted areas and rooms. Some offer gold, silver and other treasure. Some
offer that most valued of commodities, questpoints, which can be used to buy
items of artefact status but which are not limited. To access quests, you
often will need to say to a mob 'quest', that is, type 'say quest' when
before a mob. Not all mobs, not even most mobs, give out quests, just a few
do. To discover these either ask around or find out for yourself.

What are reincarnates (reincs)?

REINCARNATES, or REINCs for short, are the legendary races of Ayreon. When a
player reaches level 50 and is one experience point shy of level 51, she or
he can request to become a REINC character. There are several REINC races to
choose from, each with their own abilities and drawbacks, and every one of
them more powerful than a normal race. To find out more type 'help reinc'.

Where do I begin my adventure?

The best place for any new character to go is the Tower of Training east of
the Temple of New Midgaard. The Tower is designed for players level 1
through 5, and has many signs and acolytes and mobs that will help a player
first start out. For players level 6 and beyond, there are several areas
around the town of New Midgaard and other hometowns to which a player can
travel for experience.

Two commands will help in this regard. First is AREA, which lists the areas 
of Ayreon in terms of degree of difficulty. Newbie areas will generally be 
located near the top. Second is the command CONSIDER, or CON for short, 
which, when a player is standing next to a mob and types 'con ', 
will tell a player how difficult the mob may be to master. From there on, 
you are off to the races.

Basic Commands

When first starting out a player should learn to use these commands. The
commands are UPPERCASE; a brief explanation follows. To read more
information about the command, type 'help' followed by the COMMAND.

HELP       gives players more information about particular mud functions
COMMANDS   lists a set of commands usable by players
SOCIALS    lists a set of expressions usable by players towards others
RULES      lists the rules of Dawn of the Ages which players must follow

LOOK       gives a player a description of the room or object looked at
EXAM       gives a player detailed information of an object examined

EAT        what a player does to eat; typed as 'eat [food name]'
DRINK      what a player does to drink; typed as 'drink [drink name]'

SLEEP      allows a player to recover hit points and mana faster
WAKE       wakes a player up from sleep
REST       a player will rest
STAND      a player will stand from resting

SCORE      gives players information about themselves

SAVE       saves the current state of your character

To issue these commands, just type the COMMAND at the prompt.

More Commands

WHO        gives a list of the players currently playing
WHOIS      lists the use or users with the give name; typed 'whois [name]'
WHOWAS     shows when a player was last on
WHERE      shows what players or mobs are near you in an area
AREA       lists the areas of the mud in terms of level of difficulty

OPEN       allows a player to open a door or container
CLOSE      allows a player to close a door or container
UNLOCK     allows a player to unlock a door or container
LOCK       allows a player to lock a door or container

RECALL     places a player back at her or his recall point

NOFOLLOW   disallows others from following a player

LEVEL      toggling this will allow or disallow levelling for a player

DEATH      displays the 'deathlist', showing the top dying players

PRACTICE   practice a skill/spell; typed 'practice [skill or spell name]'
TRAIN      train an attribute
GAIN       convert practices to train and vice versa

Starting and Quitting

SAVE       saves the current state of your character
DELETE     deletes your character; must be entered twice in a row by you
QUIT       saves your character and quits from the game

Automatic Commands

AUTOLIST    lists all automatic actions
AUTOLOOT    a player will automatically take all equipment from a corpse
AUTOGOLD    a player will automatically take all gold from a corpse
AUTOSAC     a player will automatically sacrifice a corpse
AUTOEXIT    a player will automatically see all exits when in a room
AUTOSPLIT   a player will automatically split moeny when grouped
AUTOASSIST  a player will automatically assist other in group
AUTOALL     activates all the above auto-functions

Checking Yourself

SCORE      will show your current score
AFFECTS    will show what spells/skills currently affect you

EQUIPMENT  will give a list of the items you currently wear
INVENTORY  will give a list of items currently in your inventory
COMPARE    will compare value of the item in inventory with one worn

SKILLS     will list the spells at your disposal
SPELLS     will list the skills at your disposal

WORTH      lists your gold, silver, and how long you've been playing

Money and Items

BUY        allows a player to buy items in a shop
SELL       allows player to sell items in a shop
LIST       lists items sold in a shop
VALUE      tells player how much the shopkeeper will pay for an item

AUCTION    command for auctioning, either for selling or bidding

EQUIPMENT  will give a list of the items you currently wear
INVENTORY  will give a list of items currently in your inventory
COMPARE    will compare value of the item in inventory with one worn

WEAR       allows a player to wear an item
REMOVE     allows a player to remove a worn item

GET        allows a player to get an item from the ground or an object
DROP       allows a player to drop an item from inventory
GIVE       allows a player to give an item to another player or mob
PUT        allows a player to put an item in a container
FILL       fills a liquid container with liquid

SACRIFICE  removes the object from the world, giving a player extra money


KILL       kill a mob or player
FLEE       flee from a fight
WIMPY      toggles an automatic flee command when hit points are down to
           a specified amount
CONSIDER   considers the level/degree of difficulty of the mob considered

Advanced Combat

(The skills below are primarily thief/warrior skills.)

BACKSTAB   hit from behind for extra damage
BASH       damages and stuns an opponent
CHARGE     strikes for extra damage
DIRTKICK   damages and blinds an opponent
DISARM     removes weapon from an opponent
TRIP       trips an opponent for damage

Magic and Spells

CAST            used to cast spells; typed 'cast [spell name]'

QUAFF           command for quaffing potions
EAT             command for eating pills
RECITE          command for reciting scrolls
BRANDISH        command for using staves
ZAP             command for using wands

PLAYINSTRUMENT  command for playing instruments; used by minstrels


SAY        used to say something in a room
SAYTO      used to say something to someone specific in a room
TELL       used to communicate with a specific player
REPLY      used to reply to a tell
WHISPER    used to communicate with a specific player in a room
GTELL      used to communicate in a group
CT         channel used for communication in a clan
IGNORE     a player can 'ignore' tells of another player(s)

EMOTE      can emote a feeling from player; typed 'emote [text]'
SOCIAL     a command for non-combative action towards others

GOSSIP     channel for worldwide communication
YELL       channel for area-wide communication
SHOUT      channel for worldwide communication (do NOT abuse)
MUSIC      channel for playing music or singing
GRAT       the gratitude channel, for sharing praise

PRAY       a way to communicate with gods

Written Communication

(Note: type 'help notes' to find out how to use the topics below.)

NOTES      the notes board for general notes
CHANGES    the changes board for mud-wide changes
IDEAS      the ideas board for sharing ideas
NEWS       the news board for new news
PENALTIES  the penalties board for player penalties

Groups and Grouping

FOLLOW     used to follow a person or mob
NOFOLLOW   used to disallow following
GROUP      used to group a person
SPLIT      command used to split gold or silver

GTELL      channel of communication for groups; also typed 'gt'
ORDER      order a charmed follower to do something